Annotation::Opacity property¶
The constant opacity value to be used in painting the annotation
System.Double Opacity { get; set; }
System.Double getOpacity() throws IGRException;
void setOpacity(System.Double value) throws IGRException;
@property
def Opacity(self) -> System.Double:
@property.setter
def Opacity(self, value: System.Double)
System.Double getOpacity() const;
void setOpacity(System.Double value);
[propget] HRESULT Opacity([out, retval] System.Double* *result);
[propput] HRESULT Opacity([in] System.Double* value);
Return Value¶
System.Double